Conducting Research for First Aid Gamification - Devlog 1


In an attempt to curate an experience that could help inform and prepare people for emergency scenarios, research has been conducted on the awareness and preparedness of first aid among Canadian citizens. After recently attending a first aid course, I became aware of a variety of simple methods and situations that are not typically known to the general public, but are useful enough to save a life or prepare one's self with the means to do so. A core belief of the Canadian Red Cross Society is that in a life threatening scenario, any help is better than no help at all, which is a driving philosophy behind this project - with, of course, the importance of accuracy as a main priority.

Information has been gathered from multiple articles and surveys discussing the limitations of first aid education. There are many situations where a person may physically, mentally, or even as a byproduct of societal standards, find themselves unable to provide first aid, while simply knowing what signs to look for and calling for help can still make a tremendous impact. And in the event that a person does attempt to help yet something goes wrong, they are protected under Good Samaritan laws of Canada, as long as it is handled correctly. Most circumstances will protect the person trying to help, but if the person in need of aid refuses help, the other person must not force their assistance. It is situations like these, along with preparing one's self and household with helpful items, or how to get by with the resources available, that are not commonly known or taught unless a person seeks out the education themselves. 

Further studies have shown how good design can help encourage and inform use of emergency products. It's important that education in these subjects are retained for unexpected, future use, which requires the materials taught to be not just informative, but engaging and easy to associate with. For these reasons, it's become clear that a gameplay experience must be easy to play, accessible to as many as possible, informative in a way that gives confidence to its players, while still presenting itself as something they can enjoy. Methods as certified by the Red Cross have been pulled for direct reference that will be critical when designing scenarios to teach players throughout the experience, and how they can be tested on their knowledge. The ideal scenario is to create an educational piece that doesn't feel like education, but instead inventivizes engagment and garners enough attention that can help spread useful information of how one can protect themselves and the lives of those around them.


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I enjoy the many ways you look into this concept. It's always a great idea to share information of how first aid works here in Canada. In other words, I like how you are looking into the Good Samaritan laws for a game like this one. I never knew much about this until I read it up on your post. Not all of us are willing to offer immediate medical attention, therefore, it could really affect the lives of many people across Canada. This also allows civilian assistance to react as quickly as possible. Given you have experience with first aid, I'm curious of how you can put these first aid factors into a game. Many people's lives could be at risk if we refuse to come to their aid so perhaps you could make a game of where you solve some puzzles to make a kind of life saving game which would perfectly align with your topic. In the process, this would also help people learn the ways of basic life saving problems in an engaging manner and benefit from this a lot. 

I really like this approach! I am first aid certified for my work and I totally agree that in an extreme situation, I really don't think I could actually help but It is an extremely helpful area to be knowledgeable in. I am not sure if all high schools still teach this but through the physical education most students take in grade 9 they are required to take a first aid portion and become certified. I know most people will have forgotten these classes but I am also an advocate for educational games. I am really excited to see you're approaching. Are you thinking a life-saving game or maybe a puzzle game?

Hey Ethan! you have a very unique and interesting angle when it comes to approaching this project. It's interesting to see your experience with first aid and wanting to explore it's effects and teach people some basic information. I think a video game that teaches players basic information about first aid can be very useful to a variety of people. I can see a lot of the time basic information and understanding of certain situations is the factor between saving a life and not. So building a game project around teaching people these simple techniques I think could benefit a lot of people and alongside that have interesting game mechanics in order to engage players to actually learn and develop these skills.

I think that making a game to inform individuals about how to properly conduct first aid is an amazing idea! If you can find a way to make it both fun, informative, and concise it definitely would be a very impactful gameplay experience. I also like how you mentioned knowing the laws in regard to assisting someone in need of medical attention as it plays a large part in both an individual's willingness to help, but allows for a quicker response time for civilian assistance.

First aid is a branch of health care I wouldn't have even thought of, but it's so crucial on an individual level for people to be familiar with and understand. I appreciate the information you present to us in this post, especially how if anyone tries to help out they are protected under the Good Samaritan laws in Canada, but if the other person refuses to help, than you can't force it on them. I did not know this fact until now and as someone who might think of the risks if someone is in need of help ("what if I break their ribs or accidentally cause them harm in some way"), it is reassuring and gives more confidence to provide help if needed. A game that teaches us these concepts in an easily digestible way would be phenomenal for anybody, my guess is a web-based game for the most accessibility.